#pragma once
/*
 *  Copyright (c) 2020 Dmitry Kazakov <dimula73@gmail.com>
 *
 *  This program is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  (at your option) any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program; if not, write to the Free Software
 *  Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 */

#ifndef KISBEZIERTRANSFORMMESH_H
#define KISBEZIERTRANSFORMMESH_H

#include "KisBezierMesh.h"

//#include "kis_types.h"

namespace KisBezierTransformMeshDetail {

    class  KisBezierTransformMesh : public KisBezierMesh
    {
    public:
        KisBezierTransformMesh()
        {
        }
        KisBezierTransformMesh(const QRectF& srcRect, const QSize& size = QSize(2, 2))
            : KisBezierMesh(srcRect, size)
        {
        }

        PatchIndex hitTestPatch(const QPointF& pt, QPointF* localPointResult = 0) const;

        static void transformPatch(const KisBezierPatch& patch,
            const QPoint& srcQImageOffset,
            const QImage& srcImage,
            const QPoint& dstQImageOffset,
            QImage* dstImage);



        void transformMesh(const QPoint& srcQImageOffset,
            const QImage& srcImage,
            const QPoint& dstQImageOffset,
            QImage* dstImage) const;


        QRect approxNeedRect(const QRect& rc) const;
        QRect approxChangeRect(const QRect& rc) const;


    };

    


}



using KisBezierTransformMesh = KisBezierTransformMeshDetail::KisBezierTransformMesh;

#endif // KISBEZIERTRANSFORMMESH_H
